This was made over my first four months living in Montreal after graduating from Ringling College. It references textures and locations found on the city’s Metro system.
The creative process was driven by play, starting small in scope, then growing until it was portfolio ready.
Direction & Animation: Océane Fairbanks
Sound Design: Chris "BØLT" Bolte
Material Exploration
The light path settings outside the shader are cruicial to nailing the watery goo.
Hard Surface Sculpting
After animating the first shot, I concepted the second shot as a way to integrate a product modeling component. Using Sub-D to create a base to scuplt from, I used the Hard Surface Sculpting course from Blender Secrets to scuplt and retopologize a chunky sneaker.
Texture Painting
With the finished model, I decided to try texturing it using Substance 3D Painter. Given the shoe was modeled from the MSCHF Super Babys but the overall project was for Nick, the shoes feature a MISC. brand spoof.
Going forward, I’m excited to ent Blender using industry standards made for more specific tasks.
Environment Design
Post-Mortem
I started this project by trying to replace industry standards with open source alternatives, but over the course of production, I learned to supplement Blender using industry standards made for more specific tasks.
Blender’s tools are great for making shaders, but Substance’s tools are specialized for making textures.
Going forward, I’m excited to learn more industry conventions.
Blender’s tools are great for making shaders, but Substance’s tools are specialized for making textures.
Going forward, I’m excited to learn more industry conventions.